real life born 12.Jan.1967 in hamburg/germany
abitur; unfinished study in chemistry
work atm as in print media publisher house as database operator and
archivian for a media database
hobbies beside game editing
kendo, fencing (epee and saber), hiking and mountainclimbing
game editing
2000-2003
enthusiastic level designer since the approach of hl1/worldcraft
most recent work was for the hl mod bushido
several approaches on available fps-editor
joined the company sojourn development and their mmorpg project glymphse (sadly had to quit after some weeks due technical issues cause i couldn't afford the needed hardware at that moment)
2004
released samuraiwars with the team behind the bushido mod
2005
build and published a map for Battlefield: Vietnam
currently working with on bushido for Hl2
and playing with severall 3d modelling tools
knowlegde base
fluid with valve hammer, radiant, battlecraft
basic knowledge of maxpayneed, unrealed and doom3ed
fast in learning new tools
photoshop for texture creation and 3dsmax for static meshes or models